Studio 2 Class 5
- cailin0546
- Sep 25, 2023
- 1 min read
The summary of what I have done so far-
I have started working on camera moves for my shot composition
I found out that there is a known bug wherein when trying to render any type of physics in UE5, it is not unlikely that it will behave strangely. I had to scour internet forums to find a workaround.
I did some more sculpting on the dragon head snuffer, and I brought it into ZBrush to continue refining the details. It is almost to a point where it is ready for texturing.

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